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godot-prompter

Agentic skills framework for Godot 4.x game development — 41 domain-specific skills that give AI coding agents deep expertise in GDScript and C#. Covers the full development…

Plugin bundle · by jame581

About

godot-prompter is a plugin bundle for AI coding tools published by jame581. Marketplaces we read that list it: 1 (Claude Code: claude-plugins-community). We first saw it on 2026-10-11 and have recorded no change since. As of our marketplace pass on 2026-10-12.

In its own words, on Claude Code: claude-plugins-community:

Agentic skills framework for Godot 4.x game development — 41 domain-specific skills that give AI coding agents deep expertise in GDScript and C#. Covers the full development lifecycle: project setup, architecture patterns, player controllers, animation, shaders, particles, audio, physics, 2D/3D rendering, UI, multiplayer, save/load, and deployment. Each skill provides tested code examples, comparison tables, common pitfalls, and implementation checklists. Includes 3 specialized agents for game architecture, implementation, and code review.

What it asks for

  • Installs as a plugin bundle
  • Hooks: 1

What it declares, asks for and runs, in full

Only install plugins from developers you trust. We list what marketplaces publish and do not test plugins.

Connect

No data for an automatic command: what its marketplaces declare does not say unambiguously how to connect it.

Check its listing on Claude Code: claude-plugins-community

Where it is published

MarketplaceStatusVersionFiguresVerifiedFirst seen
Claude Code: claude-plugins-community (Open the source on GitHub) Listed 1.13.1 Forks (GitHub): 47
Stars (GitHub): 808
Not marked

Each figure is the marketplace's own and is never added up across marketplaces. A marketplace that publishes no figure shows none: no number is not zero.

What the bundle contains

As published on Claude Code: claude-plugins-community.

Skills: 55

  • 2d-essentials
  • 3d-essentials
  • ability-system
  • addon-development
  • ai-navigation
  • animation-system
  • assets-pipeline
  • audio-system
  • beehave
  • camera-system
  • component-system
  • csharp-godot
Show the remaining 43
  • csharp-signals
  • dedicated-server
  • dependency-injection
  • dialogue-manager
  • dialogue-system
  • event-bus
  • export-pipeline
  • gdextension
  • gdscript-advanced
  • gdscript-patterns
  • godot-brainstorming
  • godot-code-review
  • godot-debugging
  • godot-mentor
  • godot-optimization
  • godot-project-setup
  • godot-testing
  • godot-ui
  • hud-system
  • input-handling
  • inventory-system
  • limboai
  • localization
  • math-essentials
  • mobile-development
  • multiplayer-basics
  • multiplayer-sync
  • multithreading
  • particles-vfx
  • phantom-camera
  • physics-system
  • player-controller
  • popochiu
  • procedural-generation
  • resource-pattern
  • responsive-ui
  • save-load
  • scene-organization
  • shader-basics
  • state-machine
  • tween-animation
  • using-godot-prompter
  • xr-development

Agents: 9

  • godot-animator
  • godot-code-reviewer
  • godot-csharp-engineer
  • godot-game-architect
  • godot-game-dev
  • godot-performance-profiler
  • godot-shader-author
  • godot-tools-engineer
  • godot-ui-designer

Hooks: 1

  • SessionStart

What changed

Nothing has moved on this plugin since we started watching it.

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Found by meaning, not by shared code or a shared repository: similar plugins stay separate products, and this is not a review or a recommendation.

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Data comes from the public marketplace file https://github.com/anthropics/claude-plugins-community/blob/HEAD/.claude-plugin/marketplace.json. Figures come from our own regular passes over the marketplaces, last read on . We publish no contact details for plugin publishers.

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